I've been playing games for a long time and I've recently been thinking about my own game ideas, making a game sounds very difficult and I don't have any transferable skills, why let that stop me, let's make a game.
There's lots that goes into making a game, having a good idea is kinda useless if you don't know how to translate it into a game.
I have a few ideas I've been thinking of and have been taking lots of notes when I think of things that could work in my game, I have a lot to learn before I can put those ideas into action.
First choice, game engine.
There are various game engines to choose from, Unity, Unreal, source etc
Each have their own pro's/con's/costs etc.
I've decided to go with Unity as there are lots of tutorials and it seems the easiest to learn.
There's lots of free/paid assets on unity store which will be helpful in making a game, eventually I will need an asset that isn't on the store so I will need modeling software like maya, lightwave and blender.
I've went with blender for the same reasons I chose unity.
Once I've made a game the next step is publishing it, there are various digital stores and some physical publishers that work with smaller games, unity also allows you to create a PC executable and android apk, worst case I can distribute the game myself.
The cheapest and simplest option is android, for $25 I can put my game online, if it sells I can use that money to pay the fees on Steam/Epic etc, hopefully I could also get published on console but that seems even more complicated.
So for my fist attempt at a 3d model is this mushroom with help from this tutorial.
Not bad for a start.
Next up I wanted something a little more complicated so I made this apple with help from this tutorial.
So that's some simple objects, next up is working with characters, there are free character models in the Unity asset store that I could use (and will probably use) but I will eventually need to make my own.
To animate a character it will need a skeleton added to the model first, I'm using this tutorial as a reference point to make my own simple model and will tell you all about it when it's done.